Tamaño:
Sleeping Dogs? development history is pretty well known. Developed by United Front Games and scheduled for release through Activision, the game was cancelled and brought back to life by Square Enix.
Visually, Sleeping Dogs contains both the clean and dirty look of Hong Kong. The on-foot level took place in the streets and back alleys off the main street. With a lot of non-playable characters (NPC) bringing the area to life, it was possible to hear a lot of background chatter and noise. The environment felt real. There was a lot of detail and background action, making the area feel alive.
The actual graphics of Sleeping Dogs are stylized reality. Featuring an Asian protagonist, Sleeping Dogs had the possibility of using character models that were cut and paste with slight variations. But from playing the game, all the characters do have unique appearances.
It was hard to tell with NPCs, but the primary and secondary characters all have a great amount of detail. One aspect of the level that stuck out was the lighting of the game. The darkness was cut with streetlights or neon signs and they reflected off surfaces in realistic ways.
Combat
The first section of the Sleeping Dogs demo featured a chase sequence ending in two fights. Chasing the target through the back streets required avoiding NPCs or barreling through them. When it comes to jumping over gates or vendor booths, the action is fast-paced and not that difficult to complete, but the experience is satisfying.
Combat gameplay is influenced by Batman: Arkham Asylum. Square Enix's London Studio assisted with Batman: Arkham Asylum and are helping United Front Games. Combat is a mixture of weak and strong attack combinations and counters. But Sleeping Dogs? combat felt a lot more organic. The enemies still crowd and wait to take cheap shots, but it isn?t as predictable.
The rooftop level also allows you to use the environment. There were a lot of options on the roof like an air conditioner or trash chute. The animations are slightly over-the-top, but the action is satisfying.
Sleeping Dogs may be influenced by Batman: Arkham Asylum, but feels independent and adds more martial arts into each attack. It?s also possible to jump kick. Jump kicking felt really gratifying!
Racing
The other part of the Sleeping Dogs demo was a race. Developed by part of the team from Black Box who developed Need for Speed, driving was supposed to feel like a racing game.
The race was a simple mission. Drive through checkpoints and come in first.
The racing level was impressive. Handling was smooth and the car controls were responsive. The driving aspect felt like a driving game. The control scheme also includes being able to shoot from the car and steal cars, but I didn?t get to see that part of the game.
The two level preview of Sleeping Dogs shows great potential. The controls for on-foot missions and driving are both solid, and hopefully United Front Games have an immersive story to go along with Sleeping Dogs.
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